Science and Technology Innovation Program
April 2006 - In this article, David Rejeski argues that computer and video games are the new mass media and the time has come to apply these technologies for the public good, as we have done with radio and television.
Comments by David Rejeski in advance of the meeting on Research Needs and Priorities Related to the Environmental, Health, and Safety Aspects of Engineered Nanoscale Materials
Major emergencies and crises can overwhelm local resources. In the last several years, self-organized digital volunteers have begun leveraging the power of social media and “crowd-mapping” for collaborative crisis response. Rather than mobilizing a physical response, these digital volunteer groups have responded virtually by creating software applications, monitoring social networks, aggregating data, and creating “crowdsourced” maps to assist both survivors and the formal response community. These virtual responses can subject digital volunteers to tort liability. This report evaluates the precise contours of potential liability for digital volunteers.
Joanne Ciulla, Professor, Jepson School of Leadership Studies at the University of Richmond, and author of Ethics, The Heart of Leadership.In this interview, Dr. Ciulla talks about leadership in the public sector and the forces that shape our perceptions and expectations of our leaders.Click here for more information on Dr. Ciulla.
Former presidential advisors highlight the need for a swift appointment of the next presidential science and technology advisor.
Working with outside experts, the Foresight and Governance Project hosted a workshop, Game-based Learning Models & Simulations: Expert Blueprints for Project Success, which explored how the management and performance of three sectors – hospitals, high schools, and parks – can be improved using game-based simulation, learning, and training technologies.