Science and Technology Innovation Program

Events

Making a Critical Connection: Science Advice and the Next President

Former presidential advisors highlight the need for a swift appointment of the next presidential science and technology advisor.

Foresight and Governance Project Explores "Serious Games"

Working with outside experts, the Foresight and Governance Project hosted a workshop, Game-based Learning Models & Simulations: Expert Blueprints for Project Success, which explored how the management and performance of three sectors – hospitals, high schools, and parks – can be improved using game-based simulation, learning, and training technologies.

Too Big to Succeed: The Need for Federal IT Reform

For IT to become sustainable, the federal government must enable change in three areas: (a) embracing agile development, modular contracting, and opensource software; (b) encouraging small business participation; and (c) shifting the federal IT culture through education and experimentation. The adoption of these reforms is vital. The current state of federal IT undermines good work because of its inefficiency and waste.

Trends in American & European Press Coverage of Synthetic Biology

The increase in media coverage of synthetic biology between 2003-2008 is tracked in this 2008 report. The combined survey rests on the findings of individual U.S. and European press coverage analyses, and examines aspects of synthetic biology that may be cause for either potential public acceptance or rejection of the technology. The report concludes with an agenda for future social science research that can inform our understanding of how public perceptions of synthetic biology develop.

PEN 1 - Informed Public Perceptions of Nanotechnology and Trust in Government

View A new study reveals that while Americans welcome new potential life-saving and -enhancing applications promised by nanotechnology, they voice concern over its potential long-term human health and environmental effects and the ability of government and the private sectors to manage such risks.

Why We Need a Corporation for Public Gaming

April 2006 - In this article, David Rejeski argues that computer and video games are the new mass media and the time has come to apply these technologies for the public good, as we have done with radio and television.

Privacy and Missing Persons after Natural Disasters

When a natural disaster occurs, government agencies, humanitarian organizations, private companies, volunteers, and others collect information about missing persons to aid the search effort. Often this processing of information about missing persons exacerbates the complexities and uncertainties of privacy rules. This report offers a roadmap to the legal and policy issues surrounding privacy and missing persons following natural disasters.

Sharing data while protecting privacy in citizen science

Article published in the Policy forum of Interactions Magazine. Citizen science projects must protect the privacy of volunteers by informing them about potential threats and implementing safeguards. Privacy laws, policies, and standards exist to guide developers of citizen science applications toward best practices.

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