Serious Games: The Past, Present, and Future with Jason Matthews

In this episode, Jason Matthews, creator of Twilight Struggle, joins Dr. Elizabeth Newbury to explore the intersection of games, history, and education. Discover the behind-the-scenes story of Twilight Struggle and how Jason balances fun gameplay with serious topics to engage broader audiences. He also discusses his hope for expanding the role of serious games in US education and the potential challenges. Hear Jason’s insights on making history more accessible through games.

Shownotes:

Jason Matthews,” a board game designer based in the greater Washington DC area, his games are focused on the intersection of conflict and politics.

Twilight Struggle," an award-winning strategy board game that simulates the geopolitical tensions of the Cold War, where players take on the roles of the U.S. and the Soviet Union, competing for global influence through political, military, and covert operations.

Cold War International History Project,” part of the History and Public Policy Program at Wilson Center, supports the full and prompt release of historical materials by governments on all sides of the Cold War.

Stop Disasters,” an online game on disaster risk reduction made by The United Nations Office for Disaster Risk Reduction (UNDRR), challenges players to design disaster-resistant communities by implementing preventive measures against natural hazards.

EVOKE,” is an online alternate reality game developed by the World Bank to empower young people worldwide to tackle global challenges through social innovation, creative problem-solving, and collaborative storytelling.

NIOSH Mine Emergency Escape Simulation,” details a virtual reality training tool to help miners practice emergency escape scenarios and enhance safety awareness.

Asmodee,” a French publisher of tabletop games supports research and education through its Game in Lab and Spark Academy programs.

 

Time Stamps:

00:06  Jason Matthews' Background & Twilight Struggle
02:58  Making History Accessible Through Games 
06:15  The Rise of Serious Games & Gamification in Europe 
09:13  Balancing Fun, Learning, and Serious Topics 
11:51  Government Adoption of Serious Games
14:48  Challenges of Gamified Learning in U.S. Education 
18:15  Advice for Game Developers
 

Guest

Jason Matthews
Jason Matthews
Creator of Twilight Struggle

Serious Games Initiative

The Serious Games Initiative communicates science and policy complexities through the world’s most dynamic medium: gaming.   Read more

Serious Games Initiative

Science and Technology Innovation Program

The Science and Technology Innovation Program (STIP) serves as the bridge between technologists, policymakers, industry, and global stakeholders.   Read more

Science and Technology Innovation Program