Serious Games
Serious games are not designed strictly for entertainment, but leverage play and technology to help broad impact. The Wilson Center's work on serious games largely comes through the Serious Games Initiative, a leader in the federal space on designing games to elevate public policy discourse.
Key Staff
Elizabeth M H Newbury
Director of the Serious Games Initiative; Senior Program Associate, Science and Technology Innovation Program
Read more from ElizabethGames can be a powerful tool for education, outreach and research... As a means of communicating policy, they make complicated concepts more accessible and empower audiences.