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ED Games Expo Showcase: Esports & Education
Competitive video gaming or electronic sports (esports for short) is a global sensation, a rapidly growing industry which has a viewership that eclipses many professional sports leagues and is estimated to bring $1 billion USD of revenue this year. With such growing popularity, educators, administrators and entrepreneurs are all testing different ways to 'do' esports across sectors. But what does it mean to be involved in esports? What is the shape of the esports industry, what is its future impact, and how can we best prepare for esports in educational settings?
Overview
This showcase is one of the sessions at the weeklong ED Games Expo. Join the conversation #EDGamesExpo.
Competitive video gaming or electronic sports (esports for short) is a global sensation, a rapidly growing industry which has a global viewership that eclipses many professional sports leagues and is estimated to bring $1 billion USD of revenue this year. With such growing popularity, educators, administrators and entrepreneurs are all testing different ways to 'do' esports across sectors. But what does it mean to be involved in esports? What is the shape of the esports industry, what is its future impact, and how can we best prepare for esports in educational settings?
Agenda
Welcome Remarks
- Elizabeth M H Newbury, PhD, Director, Serious Games Initiative at the Wilson Center
Keynote
- Professor Ellen M. Zavian, Professor of Sports Law, GWU & GW Law and Editor-in-Chief Esports and the Law
Panel: The Economics of Esports
What are some of the current economic impacts of esports?
- Andres Lahiguera, International Trade Specialist, Department of Commerce
- Grant Paranjape, Vice President of Esports Business for the Washington Justice
- Joshua Hafkin, Owner and Founder of Game Gym
- Moderated by Mike Hume, Editor for Launcher, The Washington Post (invited)
Panel: Growing Esports in Education
How are different groups preparing for esports in educational settings?
- Christina Riegel, ResNET Assistant Director, University of North Carolina at Chapel Hill
- Hunter R. Jamison, Senior Student Consultant, Carolina Gaming Arena, University of North Carolina at Chapel Hill
- Professor David Hughes, Department of Sports Management, Hampton University
- Moderated by Greg Toppo, Journalist and Author of "The Game Believes in You: How Digital Play Can Make Our Kids Smarter"
Introduction
Elizabeth M H Newbury
Hosted By
Serious Games Initiative
The Serious Games Initiative communicates science and policy complexities through the world’s most dynamic medium: gaming. Read more
Science and Technology Innovation Program
The Science and Technology Innovation Program (STIP) serves as the bridge between technologists, policymakers, industry, and global stakeholders. Read more
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