Serious Games: The Past, Present, and Future with Kate Edwards

In this episode, Kate Edwards, a geographer and veteran of the game industry with over 30 years of experience, joins Dr. Elizabeth Newbury to discuss the evolution of serious games. As someone who has worked on 288 games, including popular titles like Flight Simulator, Dragon Age, and Age of Empires, Kate shares how games blend entertainment with education, tackle social issues, and shape critical thinking. She also discusses the future of AR/VR in gaming and the growing impact of serious games in mainstream titles.

Shownotes:

"Microsoft Flight Simulator 5.0," a groundbreaking flight simulation game released in 1993, recognized by the FAA for instrument flight rating training.

"Microsoft Encarta," a digital multimedia encyclopedia developed by Microsoft, widely used in the 1990s and early 2000s before being discontinued in favor of online alternatives like Wikipedia.

"Pang," originally released in Japan as Pomping World and known in North America as Buster Bros., is a 1989 action game released by Mitchell Corporation for arcades in 1989.

"Math Blaster!" a classic educational game series designed to make learning math fun through arcade-style gameplay, widely used in schools in the 90s.

"IGDA," a global nonprofit dedicated to supporting and empowering game developers, fostering professional development, networking, and advocacy.

"Dragon Age games (Bioware)," a fantasy RPG series by Bioware, known for its rich storytelling, complex characters, and deep moral choices in a dark medieval world. Dragon Age: The Veilguard is the latest entry.

"The Last of Us," a critically acclaimed narrative-driven game by Naughty Dog, exploring themes of survival, morality, and human connection in a post-apocalyptic world.

"Ben Sawyer," a game industry leader and co-founder of Digitalmill, co-founded The Serious Games Initiative in 2002.

"Serious games: Improving public policy through game-based learning and simulation," Ben Sawyer's piece on what a serious game was.

"Starcraft, Warcraft, and Age of Empires," three of the most influential real-time strategy (RTS) games, teaching players resource management, strategic thinking, and historical simulation.

"Jewel Blitz," a match-three puzzle game offering quick and addictive gameplay, similar to Bejeweled and Candy Crush.

"Meta's Orion Project," Meta's next-gen AR glasses project, aimed at advancing augmented reality experiences and still in development.

"SetJetters," a film tourism app developed by Kate, helping users find real-world locations where movies and TV shows were filmed, with gamification elements.
 


Time Stamps:

1:37  Kate Edwards’ Background and Entry into Games
4:49  Early Interest in Serious Games and Their Role in Education
5:16  The Gaming Landscape in the 90s and the Rise of Serious Games
7:07  Mainstream Games Incorporating Serious Themes
9:13  How Narrative Complexity in Games Has Evolved
14:16  The Blurring Lines Between Serious and Mainstream Games
16:40  The Future of Serious Games and Emerging Technologies
21:26  Potential of AR in Gamified Learning and Real-World Interaction

Guest

Kate Edwards
Kate Edwards
CXO/CoFounder at SetJetters, Former Executive Director of the Global Game Jam and IGDA

Serious Games Initiative

The Serious Games Initiative communicates science and policy complexities through the world’s most dynamic medium: gaming.   Read more

Serious Games Initiative

Science and Technology Innovation Program

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