Serious Games: The Past, Present, and Future with Dan Baden

Join host Dr. Elizabeth Newbury in a conversation with Dr. Dan Baden, Acting Chief of Staff, Center for Global Health, CDC, as he shares insights from his path designing games as a kid to advancing serious games at the Centers for Disease Control and Prevention (CDC). Dan reflects on the growth of serious games, the power of game jams, and the transformative potential of using AI in games. Hear about CDC’s work integrating games into training, outreach, behavioral change initiatives and more in this episode.

Show Notes:

Serious Game Development: Case Study of the 2013 CDC Games For Health Game Jam,” explores how a collaborative game jam event advanced public health messaging and serious game design for health-focused challenges.

I'm Positive the Game,” is an engaging educational game designed to promote HIV awareness and testing through interactive storytelling.

Ben Sawyer and Games for Health,” introduces the contributions of Ben Sawyer, co-founder of the Games for Health Project, to the advancement of health-focused games and their applications.

Solve the Outbreak,” is an interactive CDC game where players act as disease detectives, solving outbreaks and learning about epidemiology.

NIOSH Mine Emergency Escape Simulation,” details a virtual reality training tool to help miners practice emergency escape scenarios and enhance safety awareness.

CDC VR-Ready Laboratories Program: OneLab VR,” is an innovative program leveraging virtual reality to enhance laboratory safety training and preparedness.
 

Time Stamps:

01:51  Introduction of Dr. Dan Baden
03:03  Early Interest in Serious Games
05:07  CDC Game Jam Journey
08:15  Expanding CDC Serious Games Applications
10:39  Progress and Challenges in Serious Games in Healthcare
13:11  The Future of Serious Games with AI

Guest

Dan Baden
Dan Baden
Acting Chief of Staff, Center for Global Health, CDC

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